IAgentCharacter::GetIdleOn
[Microsoft Agent is deprecated as of Windows 7, and may be unavailable in subsequent versions of Windows.]
HRESULT GetIdleOn(
long * pbOn // address of idle processing flag
);
Indicates the automatic idle processing state for a character.
- Returns S_OK to indicate the operation was successful.
-
pbOn
-
Address of a variable that receives True if the Microsoft Agent server automatically plays Idling state animations for a character and False if not.
See Also