AddMonitor function
The AddMonitor function installs a local port monitor and links the configuration, data, and monitor files.
Syntax
BOOL AddMonitor(
_In_ LPTSTR pName,
_In_ DWORD Level,
_In_ LPBYTE pMonitors
);
Parameters
-
pName [in]
-
A pointer to a null-terminated string that specifies the name of the server on which the monitor should be installed. For systems that support only local installation of monitors, this string should be NULL.
-
Level [in]
-
The version of the structure to which pMonitors points. This value must be 2.
-
pMonitors [in]
-
A pointer to a MONITOR_INFO_2 structure. If the pEnvironment member of the pMonitors structure is NULL, the current environment of the caller (client), not of the destination (server), is used.
Note that the call will fail if the environment does not match the environment of the server, that is, you can only add a monitor that was written for the architecture of the server.
Return value
If the function succeeds, the return value is a nonzero value.
If the function fails, the return value is zero.
Remarks
Note
This is a blocking or synchronous function and might not return immediately. How quickly this function returns depends on run-time factors such as network status, print server configuration, and printer driver implementation factors that are difficult to predict when writing an application. Calling this function from a thread that manages interaction with the user interface could make the application appear to be unresponsive.
The caller must have the SeLoadDriverPrivilege.
Before an application calls the AddMonitor function, all files required by the monitor must be copied to the SYSTEM32 directory.
To determine the port monitors that are currently installed, call the EnumMonitors function.
To remove a monitor added by AddMonitor, call the DeleteMonitor function.
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
|
Library |
|
DLL |
|
Unicode and ANSI names |
AddMonitorW (Unicode) and AddMonitorA (ANSI) |