Compartir a través de


XsdDataContractImporter Constructores

Definición

Inicializa una nueva instancia de la clase XsdDataContractImporter.

Sobrecargas

XsdDataContractImporter()

Inicializa una nueva instancia de la clase XsdDataContractImporter.

XsdDataContractImporter(CodeCompileUnit)

Inicializa una nueva instancia de la clase XsdDataContractImporter con la CodeCompileUnit que se usara para generar el código de CLR.

XsdDataContractImporter()

Source:
XsdDataContractImporter.cs
Source:
XsdDataContractImporter.cs
Source:
XsdDataContractImporter.cs

Inicializa una nueva instancia de la clase XsdDataContractImporter.

public:
 XsdDataContractImporter();
public XsdDataContractImporter ();
Public Sub New ()

Se aplica a

XsdDataContractImporter(CodeCompileUnit)

Source:
XsdDataContractImporter.cs
Source:
XsdDataContractImporter.cs
Source:
XsdDataContractImporter.cs

Inicializa una nueva instancia de la clase XsdDataContractImporter con la CodeCompileUnit que se usara para generar el código de CLR.

public:
 XsdDataContractImporter(System::CodeDom::CodeCompileUnit ^ codeCompileUnit);
public XsdDataContractImporter (System.CodeDom.CodeCompileUnit codeCompileUnit);
new System.Runtime.Serialization.XsdDataContractImporter : System.CodeDom.CodeCompileUnit -> System.Runtime.Serialization.XsdDataContractImporter
Public Sub New (codeCompileUnit As CodeCompileUnit)

Parámetros

codeCompileUnit
CodeCompileUnit

La CodeCompileUnit que se usará para almacenar el código.

Ejemplos

En el ejemplo siguiente, se crea un XmlSchemaSet y se llama al método Import para crear una CodeCompileUnit. A continuación se usa CodeCompileUnit para crear archivos de código Visual C# y Visual Basic.

static void CompileCode(CodeCompileUnit ccu, string sourceName)
{
    CodeDomProvider provider = null;
    FileInfo sourceFile = new FileInfo(sourceName);
    // Select the code provider based on the input file extension, either C# or Visual Basic.
    if (sourceFile.Extension.ToUpper(CultureInfo.InvariantCulture) == ".CS")
    {
        provider = new Microsoft.CSharp.CSharpCodeProvider();
    }
    else if (sourceFile.Extension.ToUpper(CultureInfo.InvariantCulture) == ".VB")
    {
        provider = new Microsoft.VisualBasic.VBCodeProvider();
    }
    else
    {
        Console.WriteLine("Source file must have a .cs or .vb extension");
    }
    if (provider != null)
    {
        CodeGeneratorOptions options = new CodeGeneratorOptions();
        // Set code formatting options to your preference.
        options.BlankLinesBetweenMembers = true;
        options.BracingStyle = "C";

        StreamWriter sw = new StreamWriter(sourceName);
        provider.GenerateCodeFromCompileUnit(ccu, sw, options);
        sw.Close();
    }
}
Shared Sub CompileCode(ByVal ccu As CodeCompileUnit, ByVal sourceName As String) 
    Dim provider As CodeDomProvider = Nothing
    Dim sourceFile As New FileInfo(sourceName)
    ' Select the code provider based on the input file extension, either C# or Visual Basic.
    If sourceFile.Extension.ToUpper(CultureInfo.InvariantCulture) = ".CS" Then
        provider = New Microsoft.CSharp.CSharpCodeProvider()
    ElseIf sourceFile.Extension.ToUpper(CultureInfo.InvariantCulture) = ".VB" Then
        provider = New Microsoft.VisualBasic.VBCodeProvider()
    Else
        Console.WriteLine("Source file must have a .cs or .vb extension")
    End If
    If Not (provider Is Nothing) Then
        Dim options As New CodeGeneratorOptions()
        ' Set code formatting options to your preference. 
        options.BlankLinesBetweenMembers = True
        options.BracingStyle = "C"
        
        Dim sw As New StreamWriter(sourceName)
        provider.GenerateCodeFromCompileUnit(ccu, sw, options)
        sw.Close()
    End If

End Sub

Comentarios

Use este constructor para agregar más código a una CodeCompileUnit que ya se haya generado.

Se aplica a