Partager via


Introducing Xbox LIVE Community Games

You’ve played Xbox 360 games with the millions of gamers on Xbox LIVE. You’ve chatted, shared, and dominated in games of all kinds. But what if those millions could be playing your game?

Better still – what if you were getting paid for it?

Starting holiday 08, Xbox LIVE Community Games is your ticket to fame – and possibly fortune as millions of Xbox LIVE users now have the opportunity to view, buy, and play games that you create.

How it Works

The setup? Simple. The payments? Cash.

As a Premium member in the XNA Creators Club, you’ll be able to submit any complete Xbox 360 game you’ve created in XNA Game Studio to the Creators Club community at https://creators.xna.com, for peer review. Other Premium Creators will check to make sure your game is safe to play. If it is, you’ll set a price point – between 200 and 800 Points – that people will pay to download your game.

Once the game is reviewed and the price point set, you’re done. The game is listed on Xbox LIVE Marketplace, and you’ll get a check every quarter, for up to 70% of the game’s total revenue in your own currency. Depending on your game’s success, you may even have your game advertised on Xbox 360 and other Microsoft online properties.

Just imagine - your game in the hands of millions of Xbox 360 gamers around the world: that’s the power of Community Games.

How to Get Started

While the official launch of Xbox LIVE Community Games won’t be until later this year, you can start working on that great game right now with XNA Game Studio and the XNA Creators Club Online community!

First, download XNA Game Studio, the free game development tool from Microsoft. It’s free and works with Visual Studio or Visual C# Express Edition. If you’ve never made a game before, the XNA Creators Club website has tons of samples, tutorials, even whole video guides to game creation. Jump right in and start coding your dream game!

Next, join the XNA Creator’s Club at https://creators.xna.com. It’s a community of game creators just like you. If you’re going to develop games for Xbox 360 and want to sell your game on Xbox LIVE Community Games, you’ll need a Premium membership. It’s just $99 per year or $49 for four months.

Finally, submit your finished game to the XNA Creators Club and watch the money roll in!

Questions?

If you’ve got a question about Community Games, XNA Game Studio, and all of the details in between, please read the handy FAQ to get your answers.

Comments

  • Anonymous
    July 22, 2008
    Additional information was announced this morning at Gamefest about Xbox LIVE Community Games . This

  • Anonymous
    July 22, 2008
    Today we announced the Xbox LIVE Community Games . You can read more information about it (including

  • Anonymous
    July 22, 2008
    You've been kicked (a good thing) - Trackback from GameDevKicks.com

  • Anonymous
    July 22, 2008
    Today Microsoft announced how distribution of community games to Xbox live will work. Basically you will be able make money from games created with XNA Game Studio. I have mixed feelings about this on one hand it gives everyone even everyday game creators

  • Anonymous
    July 23, 2008
    It has been rumored for a while and finally it happened!! The XNA team just announced that starting Holiday

  • Anonymous
    July 23, 2008
    Xbox Live Arcade Games have a 350 MB size limit. Will community games have the same limit?

  • Anonymous
    July 23, 2008
    The second to last entry in the FAQ says : ... and even play a trial of each game before buying ... However, the new entries in the FAQ seem to indicate otherwise.  Which is it?  Will there be an option to upload a mini version and the buy version, similar to how arcade works?

  • Anonymous
    July 23, 2008
    I am back to the salt mines after a day of booth babin' at XNA Gamefest. It was very cool to see all

  • Anonymous
    July 28, 2008
    Over the last couple of weeks there have been some exciting announcements trickling out through the official