Modifier

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GameObjectExtensions.ExportOBJAsync(GameObject, String, Boolean) Method

Definition

Export mesh data of current GameObject, and children if enabled, to file provided in OBJ format

public static System.Threading.Tasks.Task ExportOBJAsync (this UnityEngine.GameObject root, string filePath, bool includeChildren = true);
static member ExportOBJAsync : UnityEngine.GameObject * string * bool -> System.Threading.Tasks.Task
<Extension()>
Public Function ExportOBJAsync (root As GameObject, filePath As String, Optional includeChildren As Boolean = true) As Task

Parameters

root
UnityEngine.GameObject
filePath
String
includeChildren
Boolean

Returns

Applies to