HandTrackingInputEventData Class
Definition
Important
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public ref class HandTrackingInputEventData : Microsoft::MixedReality::Toolkit::Input::InputEventData<UnityEngine::Vector3>
public class HandTrackingInputEventData : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector3>
type HandTrackingInputEventData = class
inherit InputEventData<Vector3>
Public Class HandTrackingInputEventData
Inherits InputEventData(Of Vector3)
- Inheritance
-
UnityEngine.EventSystems.BaseEventDataInputEventData<UnityEngine.Vector3>HandTrackingInputEventData
Constructors
HandTrackingInputEventData(EventSystem) |
Constructor creates a default EventData object. Requires initialization. |
Properties
Controller | |
EventTime |
The UTC time at which the event occurred. (Inherited from BaseInputEventData) |
Handedness |
Handedness of the IMixedRealityInputSource. (Inherited from InputEventData) |
InputData |
The input data of the event. (Inherited from InputEventData<T>) |
InputSource |
The source the input event originates from. (Inherited from BaseInputEventData) |
MixedRealityInputAction |
The input action for this event. (Inherited from BaseInputEventData) |
SourceId |
The id of the source the event is from, for instance the hand id. (Inherited from BaseInputEventData) |
Methods
BaseInitialize(IMixedRealityInputSource, MixedRealityInputAction) |
Used to initialize/reset the event and populate the data. (Inherited from BaseInputEventData) |
Initialize(IMixedRealityInputSource, Handedness, MixedRealityInputAction) |
Used to initialize/reset the event and populate the data. (Inherited from InputEventData) |
Initialize(IMixedRealityInputSource, Handedness, MixedRealityInputAction, T) |
Used to initialize/reset the event and populate the data. (Inherited from InputEventData<T>) |
Initialize(IMixedRealityInputSource, IMixedRealityController, Handedness, Vector3) |
This function is called to fill the HandTrackingIntputEventData object with information |