ClippingPrimitive Class
Definition
Important
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An abstract primitive component to animate and visualize a clipping primitive that can be used to drive per pixel based clipping.
public ref class ClippingPrimitive abstract : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Rendering::IMaterialInstanceOwner
[UnityEngine.ExecuteAlways]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/rendering/clipping-primitive")]
public abstract class ClippingPrimitive : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.Rendering.IMaterialInstanceOwner
[<UnityEngine.ExecuteAlways>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/rendering/clipping-primitive")>]
type ClippingPrimitive = class
inherit MonoBehaviour
interface IMaterialInstanceOwner
Public MustInherit Class ClippingPrimitive
Inherits MonoBehaviour
Implements IMaterialInstanceOwner
- Inheritance
-
UnityEngine.MonoBehaviourClippingPrimitive
- Derived
- Attributes
-
UnityEngine.ExecuteAlwaysAttribute UnityEngine.HelpURLAttribute
- Implements
Constructors
ClippingPrimitive() |
Fields
clippingSide | |
materialPropertyBlock | |
rendererDict |
The renderer(s) that should be affected by the primitive. |
renderers |
Properties
ApplyToSharedMaterial |
Toggles whether the clipping features will apply to shared materials or material instances (default). |
CacheSharedMaterialsFromRenderer |
Whether to let managed MaterialInstances use a cached copy of cachedRenderer.sharedMaterials or call sharedMaterials on the Renderer directly. Enabling the option will lead to better performance but you must turn it off before modifying sharedMaterials of the Renderer. |
ClippingSide |
The renderer(s) that should be affected by the primitive. |
ClippingSideProperty | |
IsDirty |
Keeping track of any field, property or transformation changes to optimize material property block setting. |
Keyword | |
UseOnPreRender |
Toggles whether the primitive will use the Camera OnPreRender event. |
Methods
AddRenderer(Renderer) |
Adds a renderer to the list of objects this clipping primitive clips. |
Awake() | |
BeginUpdateShaderProperties() | |
ClearRenderers() |
Removes all renderers in the list of objects this clipping primitive clips. |
ClearRenderers(Boolean) |
Removes all renderers in the list of objects this clipping primitive clips. |
EditorUpdate() | |
EndUpdateShaderProperties() | |
GetRenderersCopy() |
Returns a copy of the current list of renderers. |
Initialize() | |
LateUpdate() | |
OnCameraPreRender(CameraEventRouter) | |
OnDestroy() | |
OnDisable() | |
OnEnable() | |
OnMaterialChanged(MaterialInstance) |
Method which is invoked by a MaterialInstance when an external material change is detected. This normally occurs when materials are changed via Renderer.material, Renderer.materials, or via the editor. |
RemoveRenderer(Renderer) |
Removes a renderer to the list of objects this clipping primitive clips. |
RemoveRenderer(Renderer, Boolean) |
Removes a renderer from the list of objects this clipping primitive clips. |
ToggleClippingFeature(Boolean) | |
ToggleClippingFeature(Material, Boolean) | |
ToggleClippingFeature(Material[], Boolean) | |
Update() | |
UpdateRenderers() | |
UpdateShaderProperties(MaterialPropertyBlock) |