ReusableArray<T> Class
Definition
Important
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Stores a reusable array. The size of the array returned can either be exactly a requested size or a buffer of at least a requested size depending on the value of the requiresExactSize parameter.
generic <typename T>
public ref class ReusableArray : Microsoft::VisualStudio::Utilities::ReusableResourceStore<cli::array <T> ^, int>
template <typename T>
[Windows::Foundation::Metadata::WebHostHidden]
class ReusableArray : Microsoft::VisualStudio::Utilities::ReusableResourceStore<std::Array <T>, int>
public class ReusableArray<T> : Microsoft.VisualStudio.Utilities.ReusableResourceStore<T[],int>
type ReusableArray<'T> = class
inherit ReusableResourceStore<'T[], int>
Public Class ReusableArray(Of T)
Inherits ReusableResourceStore(Of T(), Integer)
Type Parameters
- T
The type of array to construct.
- Inheritance
Constructors
ReusableArray<T>(Boolean, Int32) |
Creates a new reusable array. |
Methods
Acquire(TConstructorParameter) |
Acquires a cached instance of the resource, or allocates a new instance if none are currently available. (Inherited from ReusableResourceStore<TResource,TConstructorParameter>) |
AcquireCore() |
Gets access to the resource stored by this object, and removes the resource so that subsequent callers cannot be handed the same resource at the same time. (Inherited from ReusableResourceStoreBase<TResource>) |
Allocate(Int32) |
Allocates the specified amount of space. |
Allocate(TConstructorParameter) |
Allocates a new instance of the resource when one is not available in the cache. (Inherited from ReusableResourceStore<TResource,TConstructorParameter>) |
CanReuse(T[], Int32) |
Determines whether the array can be reused. |
CanReuse(TResource, TConstructorParameter) |
Validates that an already-cached resource value is safe to reuse when Acquire is called. (Inherited from ReusableResourceStore<TResource,TConstructorParameter>) |
Cleanup(T[]) |
Determines whether the length of the array is less than or equal to the maximum cache size. |
Cleanup(TResource) |
Immediately before releasing an object, performs cleanup on that object. This might be necessary to clean up state stored in the object to prevent leaking memory. (Inherited from ReusableResourceStoreBase<TResource>) |