Partager via


SCNPhysicsBody.ContinuousCollisionDetectionThreshold Propriété

Définition

Obtient ou définit la plus petite distance linéaire que le corps doit déplacer pour que la simulation vérifie continuellement les collisions.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 5, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual nfloat ContinuousCollisionDetectionThreshold { [Foundation.Export("continuousCollisionDetectionThreshold")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 5, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)] get; [Foundation.Export("setContinuousCollisionDetectionThreshold:")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 5, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)] set; }
member this.ContinuousCollisionDetectionThreshold : nfloat with get, set

Valeur de propriété

Attributs

S’applique à