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SCNSkinner.Bones Propriété

Définition

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNNode[] Bones { [Foundation.Export("bones")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] get; }
member this.Bones : SceneKit.SCNNode[]

Valeur de propriété

Attributs

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