List<T>.Count Propriété
Définition
Important
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Obtient le nombre d’éléments contenus dans le List<T>.
public:
property int Count { int get(); };
public int Count { get; }
member this.Count : int
Public ReadOnly Property Count As Integer
Valeur de propriété
Nombre d'éléments contenus dans List<T>.
Implémente
Exemples
L’exemple suivant montre comment case activée la capacité et le nombre d’un List<T> qui contient un objet métier simple, et illustre l’utilisation de la méthode pour supprimer une TrimExcess capacité supplémentaire.
using System;
using System.Collections.Generic;
// Simple business object. A PartId is used to identify a part
// but the part name be different for the same Id.
public class Part : IEquatable<Part>
{
public string PartName { get; set; }
public int PartId { get; set; }
public override string ToString()
{
return "ID: " + PartId + " Name: " + PartName;
}
public override bool Equals(object obj)
{
if (obj == null) return false;
Part objAsPart = obj as Part;
if (objAsPart == null) return false;
else return Equals(objAsPart);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public bool Equals(Part other)
{
if (other == null) return false;
return (this.PartId.Equals(other.PartId));
}
// Should also override == and != operators.
}
public class Example
{
public static void Main()
{
List<Part> parts = new List<Part>();
Console.WriteLine("\nCapacity: {0}", parts.Capacity);
parts.Add(new Part() { PartName = "crank arm", PartId = 1234 });
parts.Add(new Part() { PartName = "chain ring", PartId = 1334 });
parts.Add(new Part() { PartName = "seat", PartId = 1434 });
parts.Add(new Part() { PartName = "cassette", PartId = 1534 });
parts.Add(new Part() { PartName = "shift lever", PartId = 1634 }); ;
Console.WriteLine();
foreach (Part aPart in parts)
{
Console.WriteLine(aPart);
}
Console.WriteLine("\nCapacity: {0}", parts.Capacity);
Console.WriteLine("Count: {0}", parts.Count);
parts.TrimExcess();
Console.WriteLine("\nTrimExcess()");
Console.WriteLine("Capacity: {0}", parts.Capacity);
Console.WriteLine("Count: {0}", parts.Count);
parts.Clear();
Console.WriteLine("\nClear()");
Console.WriteLine("Capacity: {0}", parts.Capacity);
Console.WriteLine("Count: {0}", parts.Count);
}
/*
This code example produces the following output.
Capacity: 0
ID: 1234 Name: crank arm
ID: 1334 Name: chain ring
ID: 1434 Name: seat
ID: 1534 Name: cassette
ID: 1634 Name: shift lever
Capacity: 8
Count: 5
TrimExcess()
Capacity: 5
Count: 5
Clear()
Capacity: 5
Count: 0
*/
}
Imports System.Collections.Generic
' Simple business object. A PartId is used to identify a part
' but the part name can change.
Public Class Part
Implements IEquatable(Of Part)
Public Property PartName() As String
Get
Return m_PartName
End Get
Set(value As String)
m_PartName = Value
End Set
End Property
Private m_PartName As String
Public Property PartId() As Integer
Get
Return m_PartId
End Get
Set(value As Integer)
m_PartId = Value
End Set
End Property
Private m_PartId As Integer
Public Overrides Function ToString() As String
Return "ID: " & PartId & " Name: " & PartName
End Function
Public Overrides Function Equals(obj As Object) As Boolean
If obj Is Nothing Then
Return False
End If
Dim objAsPart As Part = TryCast(obj, Part)
If objAsPart Is Nothing Then
Return False
Else
Return Equals(objAsPart)
End If
End Function
Public Overrides Function GetHashCode() As Integer
Return MyBase.GetHashCode()
End Function
Public Overloads Function Equals(other As Part) As Boolean Implements IEquatable(Of Part).Equals
If other Is Nothing Then
Return False
End If
Return (Me.PartId.Equals(other.PartId))
End Function
' Should also override == and != operators.
End Class
Public Class Example
Public Shared Sub Main()
Dim parts As New List(Of Part)()
Console.WriteLine(vbLf & "Capacity: {0}", parts.Capacity)
' Add parts to the list.
parts.Add(New Part() With { _
.PartName = "crank arm", _
.PartId = 1234 _
})
parts.Add(New Part() With { _
.PartName = "chain ring", _
.PartId = 1334 _
})
parts.Add(New Part() With { _
.PartName = "regular seat", _
.PartId = 1434 _
})
parts.Add(New Part() With { _
.PartName = "banana seat", _
.PartId = 1444 _
})
parts.Add(New Part() With { _
.PartName = "cassette", _
.PartId = 1534 _
})
parts.Add(New Part() With { _
.PartName = "shift lever", _
.PartId = 1634 _
})
Console.WriteLine()
For Each aPart As Part In parts
Console.WriteLine(aPart)
Next
Console.WriteLine(vbLf & "Capacity: {0}", parts.Capacity)
Console.WriteLine("Count: {0}", parts.Count)
parts.TrimExcess()
Console.WriteLine(vbLf & "TrimExcess()")
Console.WriteLine("Capacity: {0}", parts.Capacity)
Console.WriteLine("Count: {0}", parts.Count)
parts.Clear()
Console.WriteLine(vbLf & "Clear()")
Console.WriteLine("Capacity: {0}", parts.Capacity)
Console.WriteLine("Count: {0}", parts.Count)
End Sub
'
' This code example produces the following output.
' Capacity: 0
'
' ID: 1234 Name: crank arm
' ID: 1334 Name: chain ring
' ID: 1434 Name: seat
' ID: 1534 Name: cassette
' ID: 1634 Name: shift lever
'
' Capacity: 8
' Count: 6
'
' TrimExcess()
' Capacity: 6
' Count: 6
'
' Clear()
' Capacity: 6
' Count: 0
'
End Class
L’exemple suivant montre la valeur de la Count propriété à différents moments de la vie d’une liste. Une fois la liste créée et remplie et ses éléments affichés, les propriétés et Count s’affichentCapacity. Ces propriétés sont affichées à nouveau après l’appel de la TrimExcess méthode, puis une fois que le contenu de la liste a été effacé.
using namespace System;
using namespace System::Collections::Generic;
void main()
{
List<String^>^ dinosaurs = gcnew List<String^>();
Console::WriteLine("\nCapacity: {0}", dinosaurs->Capacity);
dinosaurs->Add("Tyrannosaurus");
dinosaurs->Add("Amargasaurus");
dinosaurs->Add("Mamenchisaurus");
dinosaurs->Add("Deinonychus");
dinosaurs->Add("Compsognathus");
Console::WriteLine();
for each(String^ dinosaur in dinosaurs )
{
Console::WriteLine(dinosaur);
}
Console::WriteLine("\nCapacity: {0}", dinosaurs->Capacity);
Console::WriteLine("Count: {0}", dinosaurs->Count);
Console::WriteLine("\nContains(\"Deinonychus\"): {0}",
dinosaurs->Contains("Deinonychus"));
Console::WriteLine("\nInsert(2, \"Compsognathus\")");
dinosaurs->Insert(2, "Compsognathus");
Console::WriteLine();
for each(String^ dinosaur in dinosaurs )
{
Console::WriteLine(dinosaur);
}
Console::WriteLine("\ndinosaurs[3]: {0}", dinosaurs[3]);
Console::WriteLine("\nRemove(\"Compsognathus\")");
dinosaurs->Remove("Compsognathus");
Console::WriteLine();
for each(String^ dinosaur in dinosaurs )
{
Console::WriteLine(dinosaur);
}
dinosaurs->TrimExcess();
Console::WriteLine("\nTrimExcess()");
Console::WriteLine("Capacity: {0}", dinosaurs->Capacity);
Console::WriteLine("Count: {0}", dinosaurs->Count);
dinosaurs->Clear();
Console::WriteLine("\nClear()");
Console::WriteLine("Capacity: {0}", dinosaurs->Capacity);
Console::WriteLine("Count: {0}", dinosaurs->Count);
}
/* This code example produces the following output:
Capacity: 0
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
Capacity: 8
Count: 5
Contains("Deinonychus"): True
Insert(2, "Compsognathus")
Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus
dinosaurs[3]: Mamenchisaurus
Remove("Compsognathus")
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
TrimExcess()
Capacity: 5
Count: 5
Clear()
Capacity: 5
Count: 0
*/
List<string> dinosaurs = new List<string>();
Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity);
dinosaurs.Add("Tyrannosaurus");
dinosaurs.Add("Amargasaurus");
dinosaurs.Add("Mamenchisaurus");
dinosaurs.Add("Deinonychus");
dinosaurs.Add("Compsognathus");
Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
Console.WriteLine(dinosaur);
}
Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);
Console.WriteLine("\nContains(\"Deinonychus\"): {0}",
dinosaurs.Contains("Deinonychus"));
Console.WriteLine("\nInsert(2, \"Compsognathus\")");
dinosaurs.Insert(2, "Compsognathus");
Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
Console.WriteLine(dinosaur);
}
// Shows accessing the list using the Item property.
Console.WriteLine("\ndinosaurs[3]: {0}", dinosaurs[3]);
Console.WriteLine("\nRemove(\"Compsognathus\")");
dinosaurs.Remove("Compsognathus");
Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
Console.WriteLine(dinosaur);
}
dinosaurs.TrimExcess();
Console.WriteLine("\nTrimExcess()");
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);
dinosaurs.Clear();
Console.WriteLine("\nClear()");
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);
/* This code example produces the following output:
Capacity: 0
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
Capacity: 8
Count: 5
Contains("Deinonychus"): True
Insert(2, "Compsognathus")
Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus
dinosaurs[3]: Mamenchisaurus
Remove("Compsognathus")
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
TrimExcess()
Capacity: 5
Count: 5
Clear()
Capacity: 5
Count: 0
*/
Imports System.Collections.Generic
Public Class Example
Public Shared Sub Main()
Dim dinosaurs As New List(Of String)
Console.WriteLine(vbLf & "Capacity: {0}", dinosaurs.Capacity)
dinosaurs.Add("Tyrannosaurus")
dinosaurs.Add("Amargasaurus")
dinosaurs.Add("Mamenchisaurus")
dinosaurs.Add("Deinonychus")
dinosaurs.Add("Compsognathus")
Console.WriteLine()
For Each dinosaur As String In dinosaurs
Console.WriteLine(dinosaur)
Next
Console.WriteLine(vbLf & "Capacity: {0}", dinosaurs.Capacity)
Console.WriteLine("Count: {0}", dinosaurs.Count)
Console.WriteLine(vbLf & "Contains(""Deinonychus""): {0}", _
dinosaurs.Contains("Deinonychus"))
Console.WriteLine(vbLf & "Insert(2, ""Compsognathus"")")
dinosaurs.Insert(2, "Compsognathus")
Console.WriteLine()
For Each dinosaur As String In dinosaurs
Console.WriteLine(dinosaur)
Next
' Shows how to access the list using the Item property.
Console.WriteLine(vbLf & "dinosaurs(3): {0}", dinosaurs(3))
Console.WriteLine(vbLf & "Remove(""Compsognathus"")")
dinosaurs.Remove("Compsognathus")
Console.WriteLine()
For Each dinosaur As String In dinosaurs
Console.WriteLine(dinosaur)
Next
dinosaurs.TrimExcess()
Console.WriteLine(vbLf & "TrimExcess()")
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity)
Console.WriteLine("Count: {0}", dinosaurs.Count)
dinosaurs.Clear()
Console.WriteLine(vbLf & "Clear()")
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity)
Console.WriteLine("Count: {0}", dinosaurs.Count)
End Sub
End Class
' This code example produces the following output:
'
'Capacity: 0
'
'Tyrannosaurus
'Amargasaurus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'Capacity: 8
'Count: 5
'
'Contains("Deinonychus"): True
'
'Insert(2, "Compsognathus")
'
'Tyrannosaurus
'Amargasaurus
'Compsognathus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'dinosaurs(3): Mamenchisaurus
'
'Remove("Compsognathus")
'
'Tyrannosaurus
'Amargasaurus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'TrimExcess()
'Capacity: 5
'Count: 5
'
'Clear()
'Capacity: 5
'Count: 0
[<EntryPoint>]
let main argv =
// We refer to System.Collections.Generic.List<'T> by its type
// abbreviation ResizeArray<'T> to avoid conflict with the List module.
// Note: In F# code, F# linked lists are usually preferred over
// ResizeArray<'T> when an extendable collection is required.
let dinosaurs = ResizeArray<_>()
// Write out the dinosaurs in the ResizeArray.
let printDinosaurs() =
printfn ""
dinosaurs |> Seq.iter (fun p -> printfn "%O" p)
printfn "\nCapacity: %i" dinosaurs.Capacity
dinosaurs.Add("Tyrannosaurus")
dinosaurs.Add("Amargasaurus")
dinosaurs.Add("Mamenchisaurus")
dinosaurs.Add("Deinonychus")
dinosaurs.Add("Compsognathus")
printDinosaurs()
printfn "\nCapacity: %i" dinosaurs.Capacity
printfn "Count: %i" dinosaurs.Count
printfn "\nContains(\"Deinonychus\"): %b" (dinosaurs.Contains("Deinonychus"))
printfn "\nInsert(2, \"Compsognathus\")"
dinosaurs.Insert(2, "Compsognathus")
printDinosaurs()
// Shows accessing the list using the Item property.
printfn "\ndinosaurs[3]: %s" dinosaurs.[3]
printfn "\nRemove(\"Compsognathus\")"
dinosaurs.Remove("Compsognathus") |> ignore
printDinosaurs()
dinosaurs.TrimExcess()
printfn "\nTrimExcess()"
printfn "Capacity: %i" dinosaurs.Capacity
printfn "Count: %i" dinosaurs.Count
dinosaurs.Clear()
printfn "\nClear()"
printfn "Capacity: %i" dinosaurs.Capacity
printfn "Count: %i" dinosaurs.Count
0 // return an integer exit code
(* This code example produces the following output:
Capacity: 0
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
Capacity: 8
Count: 5
Contains("Deinonychus"): true
Insert(2, "Compsognathus")
Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus
dinosaurs[3]: Mamenchisaurus
Remove("Compsognathus")
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
TrimExcess()
Capacity: 5
Count: 5
Clear()
Capacity: 5
Count: 0
*)
Remarques
Capacity est le nombre d’éléments que le List<T> peut stocker avant d’avoir besoin d’un redimensionnement. Countest le nombre d’éléments qui se trouvent réellement dans .List<T>
Capacity est toujours supérieur ou égal à Count. Si Count dépasse lors de Capacity l’ajout d’éléments, la capacité est augmentée en réaffectant automatiquement le tableau interne avant de copier les anciens éléments et d’ajouter les nouveaux éléments.
La récupération de la valeur de cette propriété est une opération O(1).