Guide pratique pour charger un son de façon asynchrone dans un Windows Form
L’exemple de code suivant charge de manière asynchrone un son à partir d’une URL, puis le lit sur un nouveau thread.
Exemple
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Media;
using System.Windows.Forms;
namespace SoundPlayerLoadAsyncExample
{
public class Form1 : Form
{
private SoundPlayer Player = new SoundPlayer();
public Form1()
{
InitializeComponent();
this.Player.LoadCompleted += new AsyncCompletedEventHandler(Player_LoadCompleted);
}
private void playSoundButton_Click(object sender, EventArgs e)
{
this.LoadAsyncSound();
}
public void LoadAsyncSound()
{
try
{
// Replace this file name with a valid file name.
this.Player.SoundLocation = "http://www.tailspintoys.com/sounds/stop.wav";
this.Player.LoadAsync();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Error loading sound");
}
}
// This is the event handler for the LoadCompleted event.
void Player_LoadCompleted(object sender, AsyncCompletedEventArgs e)
{
if (Player.IsLoadCompleted)
{
try
{
this.Player.Play();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Error playing sound");
}
}
}
private Button playSoundButton;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.playSoundButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// playSoundButton
//
this.playSoundButton.Location = new System.Drawing.Point(106, 112);
this.playSoundButton.Name = "playSoundButton";
this.playSoundButton.Size = new System.Drawing.Size(75, 23);
this.playSoundButton.TabIndex = 0;
this.playSoundButton.Text = "Play Sound";
this.playSoundButton.Click += new System.EventHandler(this.playSoundButton_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(292, 273);
this.Controls.Add(this.playSoundButton);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion
}
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.Run(new Form1());
}
}
}
Imports System.Media
Imports System.Windows.Forms
Public Class Form1
Inherits System.Windows.Forms.Form
Friend WithEvents playSoundButton As System.Windows.Forms.Button
Private WithEvents Player As New SoundPlayer
Sub New()
Me.InitializeComponent()
End Sub
Private Sub playSoundButton_Click( _
ByVal sender As System.Object, _
ByVal e As System.EventArgs) _
Handles playSoundButton.Click
' Replace this file name with a valid file name.
Me.Player.SoundLocation = "http://www.tailspintoys.com/sounds/stop.wav"
Me.Player.LoadAsync()
End Sub
Private Sub Player_LoadCompleted( _
ByVal sender As Object, _
ByVal e As _
System.ComponentModel.AsyncCompletedEventArgs) _
Handles Player.LoadCompleted
If Me.Player.IsLoadCompleted Then
Me.Player.Play()
End If
End Sub
'Form overrides dispose to clean up the component list.
<System.Diagnostics.DebuggerNonUserCode()> _
Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing AndAlso components IsNot Nothing Then
components.Dispose()
End If
MyBase.Dispose(disposing)
End Sub
'Required by the Windows Form Designer
Private components As System.ComponentModel.IContainer
'NOTE: The following procedure is required by the Windows Form Designer
'It can be modified using the Windows Form Designer.
'Do not modify it using the code editor.
<System.Diagnostics.DebuggerStepThrough()> _
Private Sub InitializeComponent()
Me.playSoundButton = New System.Windows.Forms.Button
Me.SuspendLayout()
'
'playSoundButton
'
Me.playSoundButton.Location = New System.Drawing.Point(105, 107)
Me.playSoundButton.Name = "playSoundButton"
Me.playSoundButton.Size = New System.Drawing.Size(75, 23)
Me.playSoundButton.TabIndex = 0
Me.playSoundButton.Text = "Play Sound"
Me.playSoundButton.UseVisualStyleBackColor = True
'
'Form1
'
Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)
Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font
Me.ClientSize = New System.Drawing.Size(292, 273)
Me.Controls.Add(Me.playSoundButton)
Me.Name = "Form1"
Me.Text = "Form1"
Me.ResumeLayout(False)
End Sub
<STAThread()> _
Shared Sub Main()
Application.EnableVisualStyles()
Application.Run(New Form1())
End Sub
End Class
Compilation du code
Cet exemple nécessite :
Références aux assemblies System et System.Windows.Forms.
Que vous remplacez le nom de fichier
"http://www.tailspintoys.com/sounds/stop.wav"
par un nom de fichier valide.
Programmation robuste
Les opérations de fichier doivent être placées dans des blocs de gestion des exceptions appropriés.
Les conditions suivantes peuvent entraîner une exception :
Le nom du chemin d'accès est malformé. Par exemple, il contient des caractères qui ne sont pas valides ou qui ne sont que des espaces blancs (ArgumentException classe).
Le chemin d’accès est en lecture seule (classeIOException).
Le nom du chemin d’accès est
Nothing
(classeArgumentNullException).Le nom du chemin d’accès est trop long (PathTooLongException classe).
Le chemin d’accès n’est pas valide (classeDirectoryNotFoundException).
Le chemin n'est qu'un deux-points « : » (classeNotSupportedException).
Sécurité du .NET Framework
Ne prenez pas de décisions sur le contenu du fichier en fonction du nom du fichier. Par exemple, le fichier Form1.vb
peut ne pas être un fichier source Visual Basic. Vérifiez toutes les entrées avant d’utiliser les données dans votre application.
Voir aussi
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