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GameInputDeviceFamily

Enumerates families of input devices.

Syntax

typedef enum GameInputDeviceFamily  
{  
    GameInputFamilyVirtual = -1,  
    GameInputFamilyAggregate = 0,  
    GameInputFamilyXboxOne = 1,  
    GameInputFamilyXbox360 = 2,  
    GameInputFamilyHid = 3,  
    GameInputFamilyI8042 = 4  
} GameInputDeviceFamily  

Constants

Constant Description
GameInputFamilyVirtual A virtualized input device on the platform.
GameInputFamilyAggregate An aggregate input device. (Not yet implemented)
GameInputFamilyXboxOne An Xbox One input device.
GameInputFamilyXbox360 An Xbox 360 input device.
GameInputFamilyHid A generic Human Interface Device (HID).
GameInputFamilyI8042 An input device connected via an i8042 bus.

Remarks

This enumeration is used in the GameInputDeviceInfo structure. GameInputDeviceInfo is used by the GetDeviceInfo function.

For more information, see GameInput devices.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Overview of GameInput
GameInput