GameInputDeviceFamily
Enumerates families of input devices.
Syntax
typedef enum GameInputDeviceFamily
{
GameInputFamilyVirtual = -1,
GameInputFamilyAggregate = 0,
GameInputFamilyXboxOne = 1,
GameInputFamilyXbox360 = 2,
GameInputFamilyHid = 3,
GameInputFamilyI8042 = 4
} GameInputDeviceFamily
Constants
Constant | Description |
---|---|
GameInputFamilyVirtual | A virtualized input device on the platform. |
GameInputFamilyAggregate | An aggregate input device. (Not yet implemented) |
GameInputFamilyXboxOne | An Xbox One input device. |
GameInputFamilyXbox360 | An Xbox 360 input device. |
GameInputFamilyHid | A generic Human Interface Device (HID). |
GameInputFamilyI8042 | An input device connected via an i8042 bus. |
Remarks
This enumeration is used in the GameInputDeviceInfo structure. GameInputDeviceInfo
is used by the GetDeviceInfo function.
For more information, see GameInput devices.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles