GameInputForceFeedbackEffectKind
Enumeration of the types of magnitude over time effects that can be applied to a force feedback effect.
Syntax
typedef enum GameInputForceFeedbackEffectKind
{
GameInputForceFeedbackConstant = 0,
GameInputForceFeedbackRamp = 1,
GameInputForceFeedbackSineWave = 2,
GameInputForceFeedbackSquareWave = 3,
GameInputForceFeedbackTriangleWave = 4,
GameInputForceFeedbackSawtoothUpWave = 5,
GameInputForceFeedbackSawtoothDownWave = 6,
GameInputForceFeedbackSpring = 7,
GameInputForceFeedbackFriction = 8,
GameInputForceFeedbackDamper = 9,
GameInputForceFeedbackInertia = 10
} GameInputForceFeedbackEffectKind
Constants
Constant | Description |
---|---|
GameInputForceFeedbackConstant | Represents a constant force feedback. |
GameInputForceFeedbackRamp | Represents a ramping feedback effect. |
GameInputForceFeedbackSineWave | Represents a sine wave force feedback effect |
GameInputForceFeedbackSquareWave | Represents a square wave force feedback effect |
GameInputForceFeedbackTriangleWave | Represents a triangle wave force feedback effect |
GameInputForceFeedbackSawtoothUpWave | Represents an upward sawtooth wave force feedback effect |
GameInputForceFeedbackSawtoothDownWave | Represents a downward sawtooth wave force feedback effect |
GameInputForceFeedbackSpring | Represents a spring like force feedback effect |
GameInputForceFeedbackFriction | Represents a friction force feedback effect |
GameInputForceFeedbackDamper | Represents a damper force feedback effect |
GameInputForceFeedbackInertia | Represents an Intertia force feedback effect |
Remarks
Not all FeedbackEffectKinds are supported by every device. Using an unsupported feedback kind on an unsupported device will cause a return error when calling CreateForceFeedbackEffect.
Member of GameInputForceFeedbackParams.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles