Partager via


GameInputRacingWheelButtons

Enumerates buttons on a racing wheel.

Syntax

typedef enum GameInputRacingWheelButtons  
{  
    GameInputRacingWheelNone = 0x00000000,  
    GameInputRacingWheelMenu = 0x00000001,  
    GameInputRacingWheelView = 0x00000002,  
    GameInputRacingWheelPreviousGear = 0x00000004,  
    GameInputRacingWheelNextGear = 0x00000008,  
    GameInputRacingWheelDpadUp = 0x00000010,  
    GameInputRacingWheelDpadDown = 0x00000020,  
    GameInputRacingWheelDpadLeft = 0x00000040,  
    GameInputRacingWheelDpadRight = 0x00000080  
} GameInputRacingWheelButtons  

Constants

Constant Description
GameInputRacingWheelNone No button pressed.
GameInputRacingWheelMenu Menu button pressed.
GameInputRacingWheelView View button pressed.
GameInputRacingWheelPreviousGear Previous gear selected.
GameInputRacingWheelNextGear Next gear selected.
GameInputRacingWheelDpadUp Top portion of D-pad pressed.
GameInputRacingWheelDpadDown Bottom portion of D-pad pressed.
GameInputRacingWheelDpadLeft Left portion of D-pad pressed.
GameInputRacingWheelDpadRight Right portion of D-pad pressed.

Remarks

This enumeration is used in the GameInputRacingWheelState structure. You can combine values to read multiple buttons simultaneously.

For more information, see the Getting data from readings section of GameInput readings.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Overview of GameInput
GameInput