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IGameInputReading::GetFlightStickState

Retrieve a view of the input reading that describes the state of a flight stick.

Syntax

bool GetFlightStickState(  
         GameInputFlightStickState* state  
)  

Parameters

state   _Out_
Type: GameInputFlightStickState*

Interpretation of the input as a flight stick input.

Return value

Type: bool

Returns true on successful interpretation of a flight stick. Returns false when attempting to read an input that is not recognized as a flight stick.

Remarks

Call the IGameInputReading::GetInputKind method to see which Get*State functions will return a valid interpretation for some IGameInputReading. Each Get*State function has a corresponding entry in the IGameInputReading::GetInputKind enum. If you attempt to call a Get*State function where the corresponding IGameInputReading::GetInputKind flag is not set the function will return with default at rest values as well as a false return value.

Requirements

Header: GameInput.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Input API Overview
IGameInputReading