Partager via


GameInputRumbleParams

Describes a rumble effect produced by a standard controller.

Syntax

typedef struct GameInputRumbleParams {  
    float lowFrequency;  
    float highFrequency;  
    float leftTrigger;  
    float rightTrigger;  
} GameInputRumbleParams  

Members

lowFrequency
Type: float

Intensity of the low-frequency rumble motor as a normalized value in the range of [0.0, 1.0].

highFrequency
Type: float

Intensity of the high-frequency rumble motor as a normalized value in the range of [0.0, 1.0].

leftTrigger
Type: float

Intensity of the left trigger rumble motor as a normalized value in the range of [0.0, 1.0].

rightTrigger
Type: float

Intensity of the right trigger rumble motor as a normalized value in the range of [0.0, 1.0].

Remarks

This structure is used by the SetRumbleState method. The structure is modeled on four-motor controllers. However, the structure is also usable on controllers that don't have all four motors, such as controllers used for PC gaming.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Overview of GameInput
GameInput