XblMultiplayerSessionCurrentUserSetServerQosMeasurements
Sets measurements JSON for the servers. This is only useful when the title is manually managing QoS. (If the platform is automatically performing QoS, this does not need to be called)
Syntax
HRESULT XblMultiplayerSessionCurrentUserSetServerQosMeasurements(
XblMultiplayerSessionHandle handle,
const char* measurements
)
Parameters
handle _In_
Type: XblMultiplayerSessionHandle
Handle to the multiplayer session.
measurements _In_z_
Type: char*
The JSON that represents the server measurements. Example Json: { "server farm a": { "latency": 233 // Milliseconds } }
Return value
Type: HRESULT
HRESULT return code for this API operation.
Requirements
Header: multiplayer_c.h
Library: Microsoft.Xbox.Services.141.GSDK.C.lib