XblMultiplayerSessionGetMember
Gets the session member with a specified MemberId.
Syntax
const XblMultiplayerSessionGetMember(
XblMultiplayerSessionHandle handle,
uint32_t memberId
)
Parameters
handle _In_
Type: XblMultiplayerSessionHandle
Handle to the multiplayer session.
memberId _In_
Type: uint32_t
The Id of the member to fetch.
Return value
Type: const
A pointer to a member in a multiplayer session. (Read Only) The memory for the returned pointer will remain valid for the life of the XblMultiplayerSessionHandle object until it is closed.
Remarks
If there is no member with the specified Id, nullptr is returned.
Requirements
Header: multiplayer_c.h
Library: Microsoft.Xbox.Services.141.GSDK.C.lib