Partager via


XblMultiplayerSessionPropertiesSetReadRestriction

Restricts who can read "open" sessions. (Has no effect on reservations, which means it has no impact on "private" and "visible" sessions.)

Syntax

void XblMultiplayerSessionPropertiesSetReadRestriction(  
         XblMultiplayerSessionHandle handle,  
         XblMultiplayerSessionRestriction readRestriction  
)  

Parameters

handle   _In_
Type: XblMultiplayerSessionHandle

Handle to the multiplayer session.

readRestriction   _In_
Type: XblMultiplayerSessionRestriction

New read restriction value.

Return value

Type: void

Remarks

Defaults to "none". If "local", only users whose token's DeviceId matches someone else already in the session and "active": true. If "followed", only local users (as defined above) and users who are followed by an existing (not reserved) member of the session can read without a reservation.

Requirements

Header: multiplayer_c.h

Library: Microsoft.Xbox.Services.141.GSDK.C.lib

See also

multiplayer_c