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XblMultiplayerMatchmakingServer

Represents the matchmaking server that supports a multiplayer session.

Syntax

typedef struct XblMultiplayerMatchmakingServer {  
    XblMatchmakingStatus Status;  
    const char* StatusDetails;  
    uint32_t TypicalWaitInSeconds;  
    XblMultiplayerSessionReference TargetSessionRef;  
} XblMultiplayerMatchmakingServer  

Members

Status
Type: XblMatchmakingStatus

The status of the matchmaking server.

StatusDetails
Type: const char*

The status details, if any, of the matchmaking server.

TypicalWaitInSeconds
Type: uint32_t

The typical wait time, in seconds.

TargetSessionRef
Type: XblMultiplayerSessionReference

A reference to the target session.

Requirements

Header: multiplayer_c.h

See also

multiplayer_c