XblMultiplayerSessionConstants
Represents constants for a multiplayer session.
Syntax
typedef struct XblMultiplayerSessionConstants {
uint32_t MaxMembersInSession;
XblMultiplayerSessionVisibility Visibility;
uint64_t* InitiatorXuids;
size_t InitiatorXuidsCount;
const char* CustomJson;
const char* SessionCloudComputePackageConstantsJson;
uint64_t MemberReservedTimeout;
uint64_t MemberInactiveTimeout;
uint64_t MemberReadyTimeout;
uint64_t SessionEmptyTimeout;
uint64_t ArbitrationTimeout;
uint64_t ForfeitTimeout;
bool EnableMetricsLatency;
bool EnableMetricsBandwidthDown;
bool EnableMetricsBandwidthUp;
bool EnableMetricsCustom;
XblMultiplayerMemberInitialization* MemberInitialization;
XblMultiplayerPeerToPeerRequirements PeerToPeerRequirements;
XblMultiplayerPeerToHostRequirements PeerToHostRequirements;
const char* MeasurementServerAddressesJson;
bool ClientMatchmakingCapable;
XblMultiplayerSessionCapabilities SessionCapabilities;
} XblMultiplayerSessionConstants
Members
MaxMembersInSession
Type: uint32_t
The maximum number of members in the session.
Visibility
Type: XblMultiplayerSessionVisibility
The visibility of the session.
InitiatorXuids
Type: uint64_t*
A collection of Xbox user IDs indicating who initiated the session. (Optional)
InitiatorXuidsCount
Type: size_t
The number of entries in the InitiatorXuids
array.
CustomJson
Type: const char*
Any custom constants for the session, specified in a JSON string. These constants can't be changed after the session is created. (Optional)
SessionCloudComputePackageConstantsJson
Type: const char*
The Cloud Compute package constants for the session, specified in a JSON string. These constants can't be changed after the session is created. (Optional)
MemberReservedTimeout
Type: uint64_t
Maximum time, in milliseconds, for a member with a reservation to join the session. If the member doesn't join within this time, the reservation is removed.
MemberInactiveTimeout
Type: uint64_t
Maximum time, in milliseconds, for an inactive member to become active. If an inactive member doesn't become active within this time, the member is removed from the session.
MemberReadyTimeout
Type: uint64_t
Maximum time, in milliseconds, for a member who is marked as ready to become active. When the shell launches the title to start a multiplayer game, the member is marked as ready. If a member who is marked as ready doesn't become active within this time, the member becomes inactive.
SessionEmptyTimeout
Type: uint64_t
Maximum time, in milliseconds, that the session can remain empty. If no members join the session within this time, the session is deleted.
ArbitrationTimeout
Type: uint64_t
Delta, in milliseconds, from start time that represents the time at which results are finalized. If no one (client or server) has reported at this time, we declare the match results incomplete. DEPRECATED. This member will be removed in a future release.
ForfeitTimeout
Type: uint64_t
Delta, in milliseconds, from start time that represents the time at which, if the session has no active users, the match is canceled. DEPRECATED. This member will be removed in a future release.
EnableMetricsLatency
Type: bool
If true, indicates that the title wants latency measured to help determine connectivity. Requires capabilities.connectivity
to be true.
EnableMetricsBandwidthDown
Type: bool
If true, indicates that the title wants downstream (host-to-peer) bandwidth measured to help determine connectivity. Requires capabilities.connectivity
to be true.
EnableMetricsBandwidthUp
Type: bool
If true, indicates that the title wants upstream (peer-to-host) bandwidth measured to help determine connectivity. Requires capabilities.connectivity
to be true.
EnableMetricsCustom
Type: bool
If true, indicates that the title wants a custom measurement to help determine connectivity. Requires capabilities.connectivity
to be true.
MemberInitialization
Type: XblMultiplayerMemberInitialization*
If set, the session expects the client system or title to perform initialization after session creation. Timeouts and initialization stages are automatically tracked by the session, including initial Quality of Service (QoS) measurements if any metrics are set.
PeerToPeerRequirements
Type: XblMultiplayerPeerToPeerRequirements
QoS requirements for a connection between session members.
PeerToHostRequirements
Type: XblMultiplayerPeerToHostRequirements
QoS requirements for a connection between a host candidate and session members.
MeasurementServerAddressesJson
Type: const char*
The set of potential server connection strings that should be evaluated.
ClientMatchmakingCapable
Type: bool
Indicates whether the matchmaking status fields can be written to.
SessionCapabilities
Type: XblMultiplayerSessionCapabilities
The capabilities of the session.
Remarks
Session constants are set by the creator or by the session template only when a session is created.
Requirements
Header: multiplayer_c.h