XblMultiplayerSessionQueryResult
Session information returned from a XblMultiplayerQuerySessionsAsync call.
Syntax
typedef struct XblMultiplayerSessionQueryResult {
time_t StartTime;
XblMultiplayerSessionReference SessionReference;
XblMultiplayerSessionStatus Status;
XblMultiplayerSessionVisibility Visibility;
bool IsMyTurn;
uint64_t Xuid;
uint32_t AcceptedMemberCount;
XblMultiplayerSessionRestriction JoinRestriction;
} XblMultiplayerSessionQueryResult
Members
StartTime
Type: time_t
The time that the session began.
SessionReference
Type: XblMultiplayerSessionReference
Session reference for the session.
Status
Type: XblMultiplayerSessionStatus
The current status of the session.
Visibility
Type: XblMultiplayerSessionVisibility
The visibility state of the session. Whether other users can see, or join, etc.
IsMyTurn
Type: bool
Indicates if it is my turn.
Xuid
Type: uint64_t
Xbox User ID of the member.
AcceptedMemberCount
Type: uint32_t
Approximate number of non-reserved members.
JoinRestriction
Type: XblMultiplayerSessionRestriction
Join restriction for the session.
Requirements
Header: multiplayer_c.h