XblMultiplayerManagerLobbySessionSetLocalMemberConnectionAddress
Sets the connection address for the local member.
Syntax
HRESULT XblMultiplayerManagerLobbySessionSetLocalMemberConnectionAddress(
XblUserHandle user,
const char* connectionAddress,
void* context
)
Parameters
user _In_
Type: XblUserHandle
The user you want to set the property for.
connectionAddress _In_z_
Type: char*
The network connection address to set.
context _In_opt_
Type: void*
Optional. The application-defined data to correlate the XblMultiplayerEvent to the initiating call.
Return value
Type: HRESULT
HRESULT return code for this API operation.
Remarks
This function sets the network connection address of a local member in the lobby session. You can use the connection address for network and secure socket connections to that local member. Changes are batched and written to the service when XblMultiplayerManagerDoWork is called.
The result of this function is delivered as a multiplayer event with an event type set to XblMultiplayerEventType::LocalMemberConnectionAddressWriteCompleted
. You can call XblMultiplayerManagerDoWork to retrieve multiplayer events.
Requirements
Header: multiplayer_manager_c.h
Library: Microsoft.Xbox.Services.141.GSDK.C.lib
See also
multiplayer_manager_c
XblMultiplayerManagerLobbySessionSetLocalMemberProperties
XblMultiplayerEvent