XSpeechToTextPositionHint
Specifies the position on the screen where the game title renders text.
Syntax
enum class XSpeechToTextPositionHint : uint32_t
{
BottomCenter = 0,
BottomLeft = 1,
BottomRight = 2,
MiddleRight = 3,
MiddleLeft = 4,
TopCenter = 5,
TopLeft = 6,
TopRight = 7
}
Constants
Constant | Description |
---|---|
BottomCenter | The Game title renders text at the bottom center of the screen. |
BottomLeft | The Game title renders text at the bottom left side of the screen. |
BottomRight | The Game title renders text at the bottom right side of the screen. |
MiddleRight | The Game title renders text at the middle right side of the screen. |
MiddleLeft | The Game title renders text at the middle left side of the screen. |
TopCenter | The Game title renders text at the top center of the screen. |
TopLeft | The Game title renders text at the top left side of the screen. |
TopRight | The Game title renders text at the top right side of the screen. |
Remarks
You can set the position of the speech-to-text window by calling the XSpeechToTextSetPositionHint function. The XSpeechToTextSetPositionHint function takes an XSpeechToTextPositionHint enumeration as an argument. You can also set the text the Game title displays on the screen by calling XSpeechToTextSendString.
Requirements
Header: XAccessibility.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles