/MACHINE (Specify Target Platform)
The latest version of this topic can be found at -MACHINE (Specify Target Platform).
MACHINE:{ARM|EBC|X64|X86}
## Remarks
The /MACHINE option specifies the target platform for the program.
Usually, you don't have to specify the /MACHINE option. LINK infers the machine type from the .obj files. However, in some circumstances, LINK cannot determine the machine type and issues a [linker tools error LNK1113](../Topic/Linker%20Tools%20Error%20LNK1113.md). If such an error occurs, specify /MACHINE.
### To set this linker option in the Visual Studio development environment
1. Open the project's **Property Pages** dialog box. For details, see [Setting Visual C++ Project Properties](../Topic/Working%20with%20Project%20Properties.md).
2. Click the **Linker** folder.
3. Click the **Advanced** property page.
4. Modify the **Target Machine** property.
### To set this linker option programmatically
1. See [TargetMachine](assetId:///P:Microsoft.VisualStudio.VCProjectEngine.VCLinkerTool.TargetMachine?qualifyHint=False&autoUpgrade=True).
## See Also
[Setting Linker Options](../Topic/Setting%20Linker%20Options.md)
[Linker Options](../Topic/Linker%20Options.md)