Gesture Event
Gesture Event |
Occurs when an application-specific gesture is recognized.
Declaration
[C++]
void Gesture(
[in] IInkCursor* Cursor,
[in] IInkStrokes* Strokes,
[in] VARIANT Gestures,
[in, out] VARIANT_BOOL* Cancel
);
[Microsoft® Visual Basic® 6.0]
Public Event Gesture( _
Cursor As IInkCursor, _
Strokes As InkStrokes, _
Gestures, _
Cancel As Boolean _
)
Parameters
Cursor
[in] The IInkCursor object that generated the Gesture event.
Strokes
[in] The IInkStrokes collection that the recognizer returned as the gesture.
Gestures
[in] An array of IInkGesture objects, in order of confidence, from the recognizer.
For more information about the VARIANT structure, see Using the Automation Library.
Cancel
[in, out] Whether the collection of this gesture should be canceled, such as not to erase the ink and to fire the Stroke event.
Remarks
This event method is defined in the _IInkCollectorEvents, _IInkOverlayEvents, and _IInkPictureEvents dispatch-only interfaces (dispinterfaces) with an ID of DISPID_ICEGesture.
When the CollectionMode property is set to GestureOnly, the timeout between when a user adds a gesture and when the Gesture event occurs is a fixed value that you cannot alter programmatically. Gesture recognition is faster in InkAndGesture mode.
To prevent the collection of ink while in InkAndGesture mode:
- Set CollectionMode to InkAndGesture.
- Delete the stroke in the Stroke event.
- Process the gesture in the Gesture event.
To prevent the flow of ink while gesturing, set DynamicRendering property to FALSE.
In addition to when inserting ink, the Gesture event is fired when in select or erase mode. You are responsible for tracking the editing mode and should be aware of the mode before interpreting the event.
Note: To recognize gestures, you must use an object or control that can collect ink.
Application gestures are defined as gestures that are supported within your application.
For this event to occur, the object or control must have interest in a set of application gestures. To set the object's or controls interest in a set of gestures, call the SetGestureStatus method of the object or control.
For a list of specific application gestures, see the InkApplicationGesture enumeration type. For more information about application gestures, see Making Windows Work with a Pen.
Example
[Visual Basic 6.0]
This Visual Basic 6.0 example displays application and system gesture event information in a multiline text edit control, Text1, on the main form window.
Option Explicit
Dim WithEvents theInkCollector As InkCollector
Private Sub Form_Load()
Set theInkCollector = New InkCollector
theInkCollector.hWnd = Me.hWnd
'Set the ink collection mode to collect ink and gestures,
'and turn off all application gestures except the chevrons.
theInkCollector.CollectionMode = ICM_InkAndGesture
theInkCollector.SetGestureStatus IAG_AllGestures, False
theInkCollector.SetGestureStatus IAG_ChevronUp, True
theInkCollector.SetGestureStatus IAG_ChevronDown, True
theInkCollector.SetGestureStatus IAG_ChevronLeft, True
theInkCollector.SetGestureStatus IAG_ChevronRight, True
theInkCollector.Enabled = True
theInkCollector.SetEventInterest ICEI_SystemGesture, True
End Sub
Private Sub theInkCollector_Gesture( _
ByVal Cursor As MSINKAUTLib.IInkCursor, _
ByVal Strokes As MSINKAUTLib.InkStrokes, _
ByVal Gestures As Variant, _
Cancel As Boolean)
Dim theGesture As Variant
Dim X As Long
Dim Y As Long
Text1.Text = ""
For Each theGesture In Gestures
theGesture.GetHotPoint X, Y
Text1.Text = Text1.Text & "Gesture " & _
AppGestureName(theGesture.Id) & _
" at (" & X & "," & Y & ") confidence: " & _
ConfidenceName(theGesture.Confidence) & vbCrLf
Next
End Sub
Private Sub theInkCollector_SystemGesture( _
ByVal Cursor As MSINKAUTLib.IInkCursor, _
ByVal Id As MSINKAUTLib.InkSystemGesture, _
ByVal X As Long, ByVal Y As Long, _
ByVal Modifier As Long, _
ByVal Character As String, _
ByVal CursorMode As Long)
Text1.Text = "SystemGesture " & _
SystemGestureName(Id) & " (x:" & X & ",y:" & Y & ")"
End Sub
Private Function SystemGestureName(ByVal Id As InkSystemGesture) As String
Select Case Id
Case ISG_DoubleTap
SystemGestureName = "ISG_DoubleTap"
Case ISG_Drag
SystemGestureName = "ISG_Drag"
Case ISG_HoldEnter
SystemGestureName = "ISG_HoldEnter"
Case ISG_HoldLeave
SystemGestureName = "ISG_HoldLeave"
Case ISG_HoverEnter
SystemGestureName = "ISG_HoverEnter"
Case ISG_HoverLeave
SystemGestureName = "ISG_HoverLeave"
Case ISG_RightDrag
SystemGestureName = "ISG_RightDrag"
Case ISG_RightTap
SystemGestureName = "ISG_RightTap"
Case ISG_Tap
SystemGestureName = "ISG_Tap"
Case Else
SystemGestureName = "SystemGesture(" & Id & ")"
End Select
End Function
Private Function AppGestureName(ByVal Id As InkApplicationGesture) _
As String
Select Case Id
Case IAG_AllGestures
AppGestureName = "IAG_AllGestures"
Case IAG_NoGesture
AppGestureName = "IAG_NoGesture"
Case IAG_ChevronUp
AppGestureName = "IAG_ChevronUp"
Case IAG_ChevronDown
AppGestureName = "IAG_ChevronDown"
Case IAG_ChevronLeft
AppGestureName = "IAG_ChevronLeft"
Case IAG_ChevronRight
AppGestureName = "IAG_ChevronRight"
Case Else
AppGestureName = "AppGesture(" & Id & ")"
End Select
End Function
Private Function ConfidenceName(ByVal Id As InkRecognitionConfidence) _
As String
Select Case Id
Case IRC_Strong
ConfidenceName = "IRC_Strong"
Case IRC_Intermediate
ConfidenceName = "IRC_Intermediate"
Case IRC_Poor
ConfidenceName = "IRC_Poor"
Case Else
ConfidenceName = "Confidence(" & Id & ")"
End Select
End Function
Applies To
- InkCollector Object(Automation Library Reference)
- InkOverlay Object(Automation Library Reference)
- InkPicture Control(Automation Library Reference)