Gesture.Id Property
Gesture.Id Property |
Gets the value of the application gesture.
Definition
Visual Basic .NET Public ReadOnly Property Id As ApplicationGesture C# public ApplicationGesture Id { get; } Managed C++ public: __property ApplicationGesture* get_Id();
Property Value
Microsoft.Ink.ApplicationGesture. The value of the application gesture.
This property is read-only. This property has no default value.
AllGestures0
Recognizes all application-specific gestures. NoGesture61440
Recognizes no application-specific gestures. Scratchout61441
Erases content. This gesture requires at least three strokes in a back-and-forth direction. Triangle61442
Inserts input. The triangle must be drawn in a single stroke, without lifting the pen. Square61443
Marks an action item. The square can be drawn in one or two strokes. In one stroke, draw the entire square without lifting the pen. In two strokes, draw three sides of the square and use another stroke to draw the remaining side. Do not use more than two strokes to draw the square. Star61444
Marks an action item. The star must have exactly five points and be drawn in a single stroke without lifting the pen. Check61445
Denotes a check-off. The upward stroke must be twice as long as the smaller downward stroke. Curlicue61456
Cuts a word. Start the curlicue on the word you intend to cut. DoubleCurlicue61457
Copies a word. Start the double-curlicue on the word you intend to copy. Circle61472
Has no suggested semantic behavior or action. The circle must be drawn in a single stroke without lifting the pen. DoubleCircle61473
Pastes a selection. The two circles must overlap each other and be drawn in a single stroke without lifting the pen. SemiCircleLeft61480
Undoes an action. The semicircle must be drawn from left to right. The two ends of the semicircle should be as horizontally even as possible . SemiCircleRight61481
Redoes an action. The semicircle must be drawn from right to left. The two ends of the semicircle should be as horizontally even as possible. ChevronUp61488
Has no suggested semantic behavior or action. Both sides of the chevron must be drawn as equal as possible. The angle must be sharp and end in a point. ChevronDown61489
Has no suggested semantic behavior or action. Both sides of the chevron must be drawn as equal as possible. The angle must be sharp and end in a point. ChevronLeft61490
Has no suggested semantic behavior or action. Both sides of the chevron must be drawn as equal as possible. The angle must be sharp and end in a point. ChevronRight61491
Has no suggested semantic behavior or action. Both sides of the chevron must be drawn as equal as possible. The angle must be sharp and end in a point. ArrowUp61496
Has no suggested semantic behavior or action. The arrow can be drawn in single stroke or in two strokes where one stroke is the line and the other is the arrow head. Do not use more than two strokes to draw the arrow. ArrowDown61497
Has no suggested semantic behavior or action. The arrow can be drawn in a single stroke or in two strokes where one stroke is the line and the other is the arrow head. Do not use more than two strokes to draw the arrow. ArrowLeft61498
Has no suggested semantic behavior or action. The arrow can be drawn in a single stroke or in two strokes where one stroke is the line and the other is the arrow head. Do not use more than two strokes to draw the arrow. ArrowRight61499
Has no suggested semantic behavior or action. The arrow can be drawn in a single stroke or in two strokes where one stroke is the line and the other is the arrow head. Do not use more than two strokes to draw the arrow. Up61528
Has no suggested semantic behavior or action. This gesture must be drawn as a single fast flick in the upward direction. Down61529
Has no suggested semantic behavior or action. This gesture must be drawn as a single fast flick in the downward direction. Left61530
Specifies a backspace. This gesture must be drawn as a single fast flick to the left. Right61531
Signifies a space. This gesture must be drawn as a single fast flick to the right. UpDown61536
Undoes an action. This gesture must be drawn in a single stroke starting with the up stroke. The two strokes must be as close to each other as possible. DownUp61537
Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the down stroke. The two strokes must be as close to each other as possible. LeftRight61538
Cuts a selection. This gesture must be drawn in a single stroke starting with the left stroke. The two strokes must be as close to each other as possible. RightLeft61539
Copies a selection. This gesture must be drawn in a single stroke starting with the right stroke. The two strokes must be as close to each other as possible. UpLeftLong61540
Decreases the indent. This gesture must be drawn in a single stroke starting with the up stroke. The left stroke must be about twice as long as the up stroke, and the two strokes must be at a right angle. UpRightLong61541
Signifies pressing a TAB key. This gesture must be drawn in a single stroke starting with the up stroke. The right stroke must be about twice as long as the up stroke, and the two strokes must be at a right angle. DownLeftLong61542
Signifies pressing an ENTER key. This gesture must be drawn in a single stroke starting with the down stroke. The left stroke is about twice as long as the up stroke, and the two strokes must be at a right angle. DownRightLong61543
Signifies pressing the spacebar. This gesture must be drawn in a single stroke starting with the down stroke. The right stroke must be about twice as long as the up stroke, and the two strokes must be at a right angle. UpLeft61544
Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the up stroke. The two sides must be as equal in length as possible and at a right angle. UpRight61545
Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the up stroke. The two sides must be as equal in length as possible and at a right angle. DownLeft61546
Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the down stroke. The two sides must be as equal in length as possible and at a right angle. DownRight61547
Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the down stroke. The two sides must be as equal in length as possible and at a right angle. LeftUp61548
Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the left stroke. The two sides must be as equal in length as possible and at a right angle. LeftDown61549
Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the left stroke. The two sides are as equal in length as possible and at a right angle. RightUp61550
Signifies an Input Method Editor (IME) convert. This gesture must be drawn in a single stroke starting with the right stroke. The two sides must be as equal in length as possible and at a right angle. RightDown61551
Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the right stroke. The two sides must be as equal in length as possible and at a right angle. Exclamation61604
Has no suggested semantic behavior or action. The line must be drawn first and then the dot drawn quickly and as close to the line as possible. Tap61680
Signifies a mouse click. For the least amount of slippage, the tap must be made quickly. DoubleTap61681
Signifies a mouse double-click. The two taps must be made quickly to result in the least amount of slippage and the least duration between taps. In addition, the taps must be as close to each other as possible.
Remarks
Note: A Gesture object's identifier is constant over time, meaning that it never changes.
Because each application gesture exists as a value in the ApplicationGesture enumeration, that value serves as the ID of that gesture.
Examples
[C#]
This C# example reports gesture information in a status bar and draws a small circle around the location of the hot point of the gesture.
using System; using System.Drawing; using System.Windows.Forms; using Microsoft.Ink; public class CSGestureForm : System.Windows.Forms.Form { private System.Windows.Forms.StatusBar theGestureStatusBar; private InkCollector theInkCollector; private Point theHotPoint; public CSGestureForm() { // Initialize the form with a status bar at the bottom. theGestureStatusBar = new System.Windows.Forms.StatusBar(); SuspendLayout(); theGestureStatusBar.Location = new System.Drawing.Point(0, 244); theGestureStatusBar.Size = new System.Drawing.Size(300, 22); theGestureStatusBar.Text = ""; ClientSize = new System.Drawing.Size(300, 266); Controls.AddRange(new System.Windows.Forms.Control[] {this. theGestureStatusBar }); Text = "Gesture Test Application"; Paint += new System.Windows.Forms.PaintEventHandler(this.CSGestureForm_Paint); this.BackColor = Color.LightGray; ResumeLayout(false); // Give the hot spot an initial value. theHotPoint = new Point(-1, -1); // Initialize the InkCollector object. theInkCollector = new InkCollector(Handle); theInkCollector.CollectionMode = CollectionMode.GestureOnly; theInkCollector.SetGestureStatus(ApplicationGesture.Check, true); theInkCollector.Gesture += new InkCollectorGestureEventHandler(Gesture_Event); theInkCollector.Enabled = true; } static void Main() { Application.Run(new CSGestureForm()); } private void Gesture_Event(object sender, InkCollectorGestureEventArgs e) { // Get information about the first gesture returned. Gesture theGesture = e.Gestures[0]; // Save the hot point information for painting. theHotPoint = theGesture.HotPoint; // Write the gesture type and confidence on the status bar. theGestureStatusBar.Text = theGesture.Id +" "+ theGesture.Confidence; Refresh(); } private void CSGestureForm_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; // Transform hotspot from HIMETRIC to window coordinates. theInkControl.Renderer.InkSpaceToPixel(g, ref theHotPoint); // Draw a little circle around the hot spot. g.DrawEllipse(Pens.Orange, theHotPoint.X-4, theHotPoint.Y-4, 9, 9); g.Dispose(); } // Event handler for the form's closed event private void CSGestureForm_Closed(object sender, System.EventArgs e) { theInkCollector.Dispose(); theInkCollector = null; } }
[VB.NET]
This Microsoft® Visual Basic® .NET example reports gesture information in a status bar and draws a small circle around the location of the hot point of the gesture.
Imports System.Drawing Imports Microsoft.Ink Public Class Form1 Inherits System.Windows.Forms.Form #Region " Windows Form Designer generated code " 'This contains the default form code, plus a status bar, StatusBar1. #End Region Dim theInkCollector As InkCollector Dim theHotPoint As System.Drawing.Point Private Sub Form1_Load(ByVal sender As System.Object, _ ByVal e As System.EventArgs) Handles MyBase.Load theHotPoint = New Point(-1, -1) theInkCollector = New InkCollector(Handle) theInkCollector.CollectionMode = CollectionMode.GestureOnly theInkCollector.SetGestureStatus(ApplicationGesture.Check, True) AddHandler theInkCollector.Gesture, AddressOf Gesture_Event theInkCollector.Enabled = True End Sub Private Sub Gesture_Event( _ ByVal sender As Object, _ ByVal e As InkCollectorGestureEventArgs) 'Get information about the first gesture returned. Dim theGesture As Gesture = e.Gestures(0) 'Save the hot point information for painting. theHotPoint = theGesture.HotPoint 'Write the gesture type and confidence on the status bar. StatusBar1.Text = theGesture.Id.ToString() & _ " " & theGesture.Confidence.ToString() Refresh() End Sub Private Sub Form1_Paint( _ ByVal sender As Object, _ ByVal e As System.Windows.Forms.PaintEventArgs) _ Handles MyBase.Paint Dim g As Graphics = e.Graphics 'Convert from ink to window coordinates and draw a circle. theInkCollector.Renderer.InkSpaceToPixel(g, theHotPoint) g.DrawEllipse(Pens.Red, theHotPoint.X - 4, theHotPoint.Y - 4, 9, 9) End Sub 'Event handler for the form's closed event Private Sub Form1_Closed(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Closed theInkCollector.Dispose() Set theInkCollector = Nothing End Sub End Class
See Also