CEL_EVENT_PULSE
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4/8/2010
This structure is passed when an event is pulsed with PulseEvent.
Syntax
typedef struct __CEL_EVENT_PULSE {
HANDLE hEvent;
} CEL_EVENT_PULSE, *PCEL_EVENT_PULSE;
Members
- hEvent
Handle of the event that is being pulsed.
Requirements
Header | celog.h |
Windows Embedded CE | Windows CE 3.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |