IDirect3DMobileDevice::SetRenderState
A version of this page is also available for
4/8/2010
This method is used to assign values to specific render states.
Syntax
HRESULT SetRenderState(
D3DMRENDERSTATETYPE State,
DWORD Value
);
Parameters
- State
[in] A D3DMRENDERSTATETYPE value that identifies the render type to set.
- Value
[in] A DWORD value containing the data associated with the render state.
Return Value
This method returns D3DM_OK if it can successfully set the render state.
If illegal values are passed into this render state, a blend error of D3DMERR_DRIVERINVALIDCALL (see D3DMERR Values) is set.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |