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Clearing Depth Buffers

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

Many applications clear the depth buffer before rendering each new frame. You can explicitly clear the depth buffer through Microsoft® Direct3D® Mobile by calling IDirect3DMobileDevice::Clear and specifying D3DMCLEAR_ZBUFFER for the Flags parameter. The Clear method allows you to specify an arbitrary depth value in the Z parameter.

See Also

Concepts

Depth Buffers