IDirect3DMobileResource::GetDevice
A version of this page is also available for
4/8/2010
This method retrieves the device associated with a resource.
Syntax
HRESULT GetDevice(
IDirect3DMobileDevice** ppDevice
);
Parameters
- ppDevice
[out] Address of a pointer to an IDirect3DMobileDevice interface to fill with the device pointer, if the query succeeds.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Remarks
This method allows navigation to the owning device object.
Calling this method will increase the internal reference count on the IDirect3DMobileDevice interface. Failure to call IUnknown::Release when finished using this IDirect3DMobileDevice interface results in a memory leak.
This method applies to the following interfaces, which inherit from IDirect3DMobileResource.
- IDirect3DMobileBaseTexture
- IDirect3DMobileIndexBuffer
- IDirect3DMobileTexture
- IDirect3DMobileVertexBuffer
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
IDirect3DMobileResource
IDirect3DMobileDevice
IDirect3DMobileResource
IDirect3DMobileBaseTexture
IDirect3DMobileIndexBuffer
IDirect3DMobileTexture
IDirect3DMobileVertexBuffer