Using Devices
A version of this page is also available for
4/8/2010
This section provides information about using Microsoft® Direct3D® Mobile devices in an application. Information is divided into the following topics:
- Direct3D Mobile Cooperative Levels
- Determining Hardware Support
- Selecting a Device
- Creating a Direct3D Mobile Device
- Setting Transformations
- Processing Vertex Data
- Rendering
You can obtain a pointer to an IDirect3DMobileDevice interface by calling IDirect3DMobile::CreateDevice.
Use the following IDirect3DMobile methods to work with IDirect3DMobile devices
- IDirect3DMobile::CheckDepthStencilMatch
- IDirect3DMobile::CheckDeviceFormat
- IDirect3DMobile::CheckDeviceMultiSampleType
- IDirect3DMobile::CheckDeviceType
- IDirect3DMobile::CheckProfile
- IDirect3DMobile::EnumAdapterModes
- IDirect3DMobile::GetAdapterCount
- IDirect3DMobile::GetAdapterDisplayMode
- IDirect3DMobile::GetAdapterIdentifier
- IDirect3DMobile::GetAdapterModeCount
- IDirect3DMobile::GetDeviceCaps