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IDirect3DMobileDevice::GetTextureStageState

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This method retrieves a state value for an assigned texture.

Syntax

HRESULT GetTextureStageState(
  DWORD Stage,
  D3DMTEXTURESTAGESTATETYPE Type,
  DWORD* pValue
);

Parameters

  • Stage
    [in] Stage identifier of the texture to retrieve. Stage identifiers are zero-based. The maximum number of texture stage states is defined in D3DM_TEXSTAGECOUNT and the number of texture stages supported by the device is in D3DMCAPS as MaxTextureBlendStages.
  • pValue
    [out] Pointer a variable to fill with the retrieved state value. The meaning of the retrieved value is determined by the Type parameter.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

IDirect3DMobileDevice
D3DMTEXTURESTAGESTATETYPE