IDirect3DMobileDevice::GetTextureStageState
A version of this page is also available for
4/8/2010
This method retrieves a state value for an assigned texture.
Syntax
HRESULT GetTextureStageState(
DWORD Stage,
D3DMTEXTURESTAGESTATETYPE Type,
DWORD* pValue
);
Parameters
- Stage
[in] Stage identifier of the texture to retrieve. Stage identifiers are zero-based. The maximum number of texture stage states is defined in D3DM_TEXSTAGECOUNT and the number of texture stages supported by the device is in D3DMCAPS as MaxTextureBlendStages.
- Type
[in] Texture state to retrieve. This parameter can be any member of the D3DMTEXTURESTAGESTATETYPE enumerated type.
- pValue
[out] Pointer a variable to fill with the retrieved state value. The meaning of the retrieved value is determined by the Type parameter.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |