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IDirectDrawVideo::SetSwitches

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This method sets the surface types that the renderer is allowed to use.

Syntax

HRESULT SetSwitches(
  DWORD pSwitches
);

Parameters

  • pSwitches
    Bit mask containing one or more of the following DirectShow DirectDraw Surface (AMDDS) surface types.

    Value Description

    AMDDS_NONE

    No use for DCI/DirectDraw.

    AMDDS_DCIPS

    Use DCI primary surface.

    AMDDS_PS

    Use DirectDraw primary surface.

    AMDDS_RGBOVR

    RGB overlay surfaces.

    AMDDS_YUVOVR

    YUV overlay surfaces.

    AMDDS_RGBOFF

    RGB off-screen surfaces.

    AMDDS_YUVOFF

    YUV off-screen surfaces.

    AMDDS_RGBFLP

    RGB flipping surfaces.

    AMDDS_YUVFLP

    YUV flipping surfaces.

    AMDDS_ALL

    All the previous flags.

    AMDDS_DEFAULT AMDDS_ALL

    Use all available surfaces.

    AMDDS_YUV

    (AMDDS_YUVOFF | AMDDS_YUVOVR | AMDDS_YUVFLP).

    AMDDS_RGB

    (AMDDS_RGBOFF | AMDDS_RGBOVR | AMDDS_RGBFLP).

    AMDDS_PRIMARY

    (AMDDS_DCIPS | AMDDS_PS).

Return Value

Returns an HRESULT value.

Requirements

Windows Embedded CE Windows CE 2.12 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later
Note Microsoft DirectShow applications and DirectShow filters have different include file and Library requirements
For more information, see Setting Up the Build Environment, Version 2.12 requires DXPAK 1.0 or later