IDirect3DMobileResource::GetPriority
A version of this page is also available for
4/8/2010
This method retrieves the priority for this resource.
Syntax
DWORD GetPriority();
Parameters
None.
Return Value
Returns a DWORD value, indicating the priority of the resource.
Remarks
IDirect3DMobileResource::GetPriority is used for priority control of managed resources. This method returns 0 on nonmanaged resources.
Priorities are used to determine when managed resources are to be removed from memory. A resource assigned a low priority is removed before a resource with a high priority. If two resources have the same priority, the resource that was used more recently is kept in memory; the other resource is removed. Managed resources have a default priority of 0.
This method applies to the following interfaces, which inherit from IDirect3DMobileResource.
- IDirect3DMobileBaseTexture
- IDirect3DMobileIndexBuffer
- IDirect3DMobileTexture
- IDirect3DMobileVertexBuffer
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
IDirect3DMobileResource
IDirect3DMobileResource
IDirect3DMobileBaseTexture
IDirect3DMobileIndexBuffer
IDirect3DMobileTexture
IDirect3DMobileVertexBuffer