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IDirect3DMobileDevice::GetCurrentTexturePalette

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This method retrieves the current texture palette.

Syntax

HRESULT GetCurrentTexturePalette(
  UINT* PaletteNumber
);

Parameters

  • PaletteNumber
    [out] Pointer to a returned value that identifies the current texture palette.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

IDirect3DMobileDevice