IDirect3DMobileDevice::GetCurrentTexturePalette
A version of this page is also available for
4/8/2010
This method retrieves the current texture palette.
Syntax
HRESULT GetCurrentTexturePalette(
UINT* PaletteNumber
);
Parameters
- PaletteNumber
[out] Pointer to a returned value that identifies the current texture palette.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |