DirectDraw Application Development
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4/8/2010
Microsoft DirectDraw is the part of the DirectX API that allows you to directly manipulate display memory, the hardware blitter, hardware overlay support, and flipping surface support.
DirectDraw provides this functionality while maintaining compatibility with existing Windows Embedded CE–based applications and device drivers.
- DirectDraw is a software interface that provides direct access to display devices while maintaining compatibility with the Windows graphics device interface (GDI). It is not a high-level API for graphics.
- DirectDraw provides a device-independent way for games and Windows subsystem software, such as graphics packages and digital video codecs, to gain access to the capabilities of specific display devices.
- DirectDraw works with a variety of display hardware, ranging from simple SVGA monitors to advanced hardware implementations that provide clipping, stretching, and non-RGB color format support.
The interface is designed so that your applications can enumerate the capabilities of the underlying hardware and then use any supported hardware-accelerated functionality.
DirectDraw emulates functionality that is not implemented in hardware.
In This Section
- Exploring Graphics Concepts
Provides information on exploring graphics concepts.
- Getting Started with DirectDraw
Provides information on getting started with DirectDraw.
- Working with Graphics Devices
Provides information on working with graphics devices.
- Working with DirectDraw Objects
Provides information on working with DirectDraw.
- Working with DirectDraw Surfaces
Provides information on working with DirectDraw surfaces.
- Working with DirectDraw Clippers
Provides information on working with DirectDraw clippers.
- Advanced DirectDraw Information
Provides advanced DirectDraw information.
Related Sections
- DirectDraw Middleware Architecture
Provides information on DirectDraw middleware architecture.