Partager via


IDirect3DMobile

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This interface is used to manipulate the main Direct3D® Mobile object. Use this interface to enumerate the devices available on the system, to query devices for their capabilities and other information, and retrieve an IDirect3DMobileDevice interface to represent a given device. Only one Direct3D Mobile object may exist on the system at one time; consequently only one application may use Direct3D Mobile at any one time.

This interface includes the IDirect3DMobile::RegisterSoftwareDevice method to allow an application to create its own device for the lifetime of the Direct3D Mobile object.

Methods

The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.

Grouping Method

Device Management

CheckDepthStencilMatch CheckDeviceFormat CheckDeviceFormatConversion CheckDeviceMultiSampleType CheckDeviceType CreateDevice RegisterSoftwareDevice

Adapter Management

GetAdapterDisplayMode GetAdapterIdentifier GetAdapterModeCount

Capabilities

GetDeviceCaps

CheckProfile

Obtaining a Pointer

You can obtain a pointer to this interface by calling Direct3DMobileCreate.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Interfaces