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D3DMPTADDRESSCAPS Values

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

The following table shows values that are used in the TextureAddressCaps member of the D3DMCAPS structure to describe the texture addressing modes that a device supports (see D3DMTEXTUREADDRESS).

Value Description

D3DMPTADDRESSCAPS_WRAP

Indicates that the device supports the device supports the D3DMTADDRESS_WRAP texture addressing mode.

D3DMPTADDRESSCAPS_MIRROR

Indicates that the device supports the device supports the D3DMTADDRESS_MIRROR texture addressing mode.

D3DMPTADDRESSCAPS_CLAMP

Indicates that the device supports the device supports the D3DMTADDRESS_CLAMP texture addressing mode.

D3DMPTADDRESSCAPS_BORDER

Indicates that the device supports the device supports the D3DMTADDRESS_BORDER texture addressing mode.

D3DMPTADDRESSCAPS_INDEPENDENTUV

Indicates that the device is capable of specifying separate texture addressing modes for different texture coordinates. Otherwise, setting the mode for once coordinate will change all of the coordinates addressing mode.

Requirements

Header d3dmcaps.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Capability Bits
Direct3D Mobile Macros