IDirect3DMobileDevice::SetTextureStageState
A version of this page is also available for
4/8/2010
This method sets the state value for the currently assigned texture.
Syntax
HRESULT SetTextureStageState(
DWORD Stage,
D3DMTEXTURESTAGESTATETYPE Type,
DWORD Value
);
Parameters
- Stage
[in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
- Type
[in] Texture state to set. This parameter can be any member of the D3DMTEXTURESTAGESTATETYPE enumerated type.
- Value
[in] State value to set. The meaning of this value is determined by the Type parameter.
Return Value
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |