Partager via


IDirect3DMobileDevice::SetTransform

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This method is used to define the properties of a transformation matrix.

Syntax

HRESULT SetTransform(
  D3DMTRANSFORMSTATETYPE State,
  CONST D3DMMATRIX* pMatrix,
  D3DMFORMAT Format
);

Parameters

  • pMatrix
    [in] A pointer to a D3DMMATRIX structure that contains the data for the matrix.
  • Format
    [in] A D3DMFORMAT value that identifies the numerical format of the data in the matrix. This value can only be D3DMFMT_D3DMVALUE_FLOAT or D3DMFMT_D3DMVALUE_FIXED.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

IDirect3DMobileDevice
D3DMTRANSFORMSTATETYPE
D3DMMATRIX
D3DMFORMAT