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IVideoWindow::put_FullScreenMode

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This method sets the full-screen mode for the video renderer filter supporting this interface.

Syntax

HRESULT put_FullScreenMode(
  long FullScreenMode
);

Parameters

  • FullScreenMode
    [in] OATRUE if supporting full-screen video, or OAFALSE if not.

Return Value

Returns E_NOTIMPL if the video renderer does not support full-screen mode or NOERROR if it does.

Remarks

This method enables an application to switch a full-screen renderer into and out of full-screen mode. The renderer's behavior when switched out of full-screen mode is implementation-dependent. The Microsoft full-screen renderer, for example, switches back to a window.

The IVideoWindow plug-in distributor in the filter graph manager implements full-screen renderer switching. It looks to see if a renderer in the graph supports a full-screen mode. If not, it temporarily replaces the renderer with the default DirectShow full-screen renderer.

It calls IVideoWindow::GetMaxIdealImageSize to determine if a window can be made a topmost window and resized to the entire display. This is preferred to swapping renderers, because the filter graph might be using DirectDraw overlays or a hardware decoder filter.

Requirements

Windows Embedded CE Windows CE 2.12 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later
Note Microsoft DirectShow applications and DirectShow filters have different include file and Library requirements
For more information, see Setting Up the Build Environment, Version 2.12 requires DXPAK 1.0 or later

See Also

Reference

IVideoWindow Interface