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Texture Blending

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

Microsoft® Direct3D® Mobile can produce transparency effects by blending a texture with a primitive's color. It can also blend multiple textures onto a primitive. This section presents information on how texture blending is done. It is divided into the following topics:

To use texture blending, your application should first check if the user's hardware supports it. This information is found in the TextureCaps member of the D3DMCAPS structure. For details on how to query the user's hardware for texture blending capabilities, see IDirect3DMobileDevice::GetDeviceCaps.

See Also

Concepts

Textures