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CRendererInputPin::Receive

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

Returns the next block of data from the stream.

Syntax

HRESULT Receive(
  IMediaSample* pMediaSample 
);

Parameters

  • pMediaSample
    Media sample.

Return Value

Returns an HRESULT value.

Remarks

This member function implements the IMemInputPin::Receive method, and it overrides the CBaseInputPin::Receive member function, which it calls to verify formats.

This is a blocking synchronous member function. It blocks and waits until it is time for the sample to be rendered.

It calls CBaseRenderer::Receive, which does the blocking.

Because only one sample is ever outstanding, this member function checks the media type and calls CRendererInputPin::SetMediaType to change the pin's media type if the sample's type has changed.

Call the IUnknown::AddRef method if you must hold the returned data block beyond the completion of the CRendererInputPin::Receive member function. If you call AddRef, be sure to call the IUnknown::Release method upon completion of AddRef.

Requirements

Windows Embedded CE Windows CE 2.12 and later
Windows Mobile Windows Mobile Version 5.0 and later
Note Microsoft DirectShow applications and DirectShow filters have different include file and Library requirements
For more information, see Setting Up the Build Environment, Version 2.12 requires DXPAK 1.0 or later