WinMain
A version of this page is also available for
4/8/2010
This function is called by the system as the initial entry point for Windows Embedded CE-based applications.
Syntax
int WINAPI WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPWSTR lpCmdLine,
int nShowCmd
);
Parameters
- hInstance
[in] Handle to the current instance of the application.
hPrevInstance
[in] Handle to the previous instance of the application. For a Win32-based application, this parameter is always NULL.If you need to detect whether another instance already exists, create a uniquely named mutex using the CreateMutex function. CreateMutex will succeed even if the mutex already exists, but the GetLastError function will return ERROR_ALREADY_EXISTS. This indicates that another instance of your application exists, because it created the mutex first.
- lpCmdLine
[in] Pointer to a null-terminated string that specifies the command line for the application, excluding the program name.
nShowCmd
[in] Specifies how the window is to be shown. This parameter can be one of the following values:Value Description SW_HIDE
Hides the window and activates another window.
SW_SHOW
Activates a window and displays it in its current size and position.
SW_SHOWNA
Displays a window in its current state. The active window remains active.
SW_SHOWNOACTIVATE
Displays a window in its most recent size and position. The active window remains active.
SW_SHOWNORMAL
Activates and displays a window. If the window is minimized or maximized, the system restores it to its original size and position (same as SW_RESTORE).
Return Value
The exit value contained in that message's wParam parameter indicates success, and that the function terminates when it receives a WM_QUIT message. Zero indicates that the function terminates before entering the message loop.
Remarks
Your WinMain function should initialize the application, display its main window, and enter a message retrieval-and-dispatch loop that is the top-level control structure for the remainder of the application's execution. Terminate the message loop when it receives a WM_QUIT message. At that point, your WinMain should exit the application, returning the value passed in the WM_QUIT message's wParam parameter. If WM_QUIT was received as a result of calling PostQuitMessage, the value of wParam is the value of the PostQuitMessage function's nExitCode parameter.
Requirements
Header | winuser.h |
Windows Embedded CE | Windows CE 1.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
Windows Functions
DispatchMessage
GetMessage
PostQuitMessage
TranslateMessage