Communication with Sockets
8/28/2008
This code sample is named SocketApp. It demonstrates the use of Windows Sockets to communicate with a mobile device. First, SocketApp uses Remote API (RAPI) interfaces to get the mobile device's IP address through ActiveSync. Second, SocketApp sends a "hello" string to the mobile device, and then listens for the mobile device to respond.
Feature Area |
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Relevant APIs |
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IRAPIDevice::GetConnectionInfo function |
To run the code sample
Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:
C:\Program Files\Windows Mobile 6 SDK\Samples\Common\CPP\Win32\SockApp
Microsoft Visual Studio 2005 launches and loads the solution.
Open the Tools menu in Visual Studio, and navigate to Options, expand Projects and Solutions, and click VC++ Directories.
In Show directories for:, select Include files.
Add the path to the ActiveSync include directory. The default locations are:
C:\Program Files\Windows Mobile 6 SDK\Activesync\inc
In Show directories for:, select Library files.
Add the path to the ActiveSync library directory. The default locations are:
C:\Program Files\Windows Mobile 6 SDK\Activesync\Lib
Build the solution (Ctrl+Shift+B).
Deploy the solution (F5).
To use the application
Connect the mobile device.
Launch "SocketSRV.exe" on the mobile device.
Launch "SocClient.exe" from the desktop computer.
Development Environments
SDK: Windows Mobile 6 Professional SDK and Windows Mobile 6 Standard SDK
Development Environment: Visual Studio 2005.
ActiveSync: Version 4.5.
Comments
The project file assumes that the Visual Studio default header and library search paths have been updated appropriately. For example, Windows Mobile 6 Professional SDK will install ActiveSync library and header files to the following default locations:
C:\Program Files\Windows Mobile 6 SDK\Activesync\inc
C:\Program Files\Windows Mobile 6 SDK\Activesync\Lib