D3D Create Device
8/28/2008
This code sample is named tut01_createdevice. It is the first in a series of tutorials on using Direct3D Mobile. It demonstrates how to create a Direct3D object, and use it to clear the window.
Feature Area
Relevant APIs
- ChangeDisplaySettingsEx function
- DEVMODE structure
- GetSystemMetrics function
- IDirect3DMobile::CreateDevice function
- IDirect3DMobile::RegisterSoftwareDevice function
- IDirect3DMobileDevice::BeginScene function
- IDirect3DMobileDevice::EndScene function
- Presenting a Scene function
- SHFullScreen function
Usage
To run the code sample
Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:
C:\Program Files\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials\tut01_createdevice
Microsoft Visual Studio 2005 launches and loads the solution.
Build the solution (Ctrl+Shift+B).
Deploy the solution (F5).
Development Environments
Pocket PC SDK: Windows Mobile 6 Professional SDK
Development Environment: Visual Studio 2005.
ActiveSync: Version 4.5.
See Also
Reference
Concepts
Code Samples for Windows Mobile
D3D Vertices
D3D Matrices
D3D Dynamic Lighting
D3D Texture Mapping
D3D Fixed Point Data