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DDraw Initialization

Windows Mobile SupportedWindows Embedded CE Not Supported

8/28/2008

This code sample is named DDEx1. It demonstrates how to initialize DirectDraw and create a DirectDraw surface. It creates a "back surface," and uses Page Flipping and Back Buffering to alternately display the contents of the front and back surfaces. Other techniques demonstrated include Color Fills, and how to use GDI Functions on a DirectDraw surface.

Feature Area

Relevant APIs

Usage

To run the code sample

  1. Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:

    C:\Program Files\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\DDraw\DDex1

    Microsoft Visual Studio 2005 launches and loads the solution.

  2. Build the solution (Ctrl+Shift+B).

  3. Deploy the solution (F5).

To use the application

  1. DDEx1 needs no user input.

  2. Press the ACTION button to quit the program.

Remarks

It is assumed that the display driver supports hardware flipping. If it does not, then the application will exit during the initialization phase.

Development Environments

Pocket PC SDK: Windows Mobile 6 Professional SDK 

Development Environment: Visual Studio 2005.

ActiveSync: Version 4.5.

See Also

Concepts

Code Samples for Windows Mobile
DDraw and Animation
DDraw and Audio
DDraw and Bitmaps
DDraw Off-Screen Surfaces

Other Resources

Working with DirectDraw Objects