SHLoadImageResource
4/8/2010
Converts an image file in the resource file to a bitmap file. A resource image file should be coded in the resource file as follows (using BMP as an example): IDB_MYIMAGE_BMP GIF DISCARDABLE "MyImage.bmp".
Note
Please note that the example resource line above correctly specifies GIF, even though the resource itself is actually a bitmap. GIF should be specified for all image resources, regardless of their format. Supplying any specifier other than GIF results in failure to load the image resource.
Syntax
HBITMAP SHLoadImageResource (
HINSTANCE hinst,
UINT uIdImageFile
);
Parameters
- hinst
[in] Handle to the module whose executable file contains the image file.
- uIdImageFile
[in] UINT identifying the image file.
Return Value
A handle to a bitmap if successful, NULL otherwise.
Remarks
This function converts files of several types, including GIF (Graphics Interchange Format), PNG (Portable Network Graphics), JPG (Joint Photographic Experts Group), ICO (icon), and BMP (bitmap) file formats.
Note
When you no longer need the SHLoadImageResource Object call the DeleteObject function to delete it.
Requirements
Header | aygshell.h |
Library | aygshell.lib |
Windows Embedded CE | Windows CE .NET 4.0 and later |
Windows Mobile | Pocket PC for Windows Mobile 2003 and later |